Overview
Introduction to the mathematical, kinematics, and physics
concepts used to develop interactive games and graphics for the
Web, and how they can be applied. Attendees immediately learn
how to apply these concepts in a hands-on environment.
Prerequisites
Beginning to intermediate programming experience with
Macromedia Flash and ActionScript, the scripting language within
Flash, which is based on the ECMA-262 standard. Basic familiarity
with algebra, trigonometry, and physics is beneficial.
Topics
Theoretical explanations of key concepts within mathematics
(linear algebra, trigonometric identities, applications of
trigonometry, and vector algebra) and physics (displacement,
speed, velocity, acceleration, kinematics equations, and applying
kinematics).
Course #01 Notes (PDF, 7.0MB) |